Sunday, October 12, 2014

Fall Update: Pro-gress?

Next Game Release Date:  "Soon" in the relative sense of a blog that only updates once every three months.  Probably not this year, but maybe spring or summer.


I don't think I've ever mentioned how I backup my work.  Every day when I sit down to work, I save the whole file under a new name.  So day one was Lotto_001, day two was Lotto_002, and so on.  Today I hit Lotto_365, which implies I've been working on the game for a full year.  So, Happy Birthday Lotto!

Of course, that doesn't translate into a full year of work.  Typically I only manage to cram in maybe an hour before going to the day job.  So instead of 365 days, think of it more like 365 hours, or about 9 weeks of full time work.

Gee, I've managed to stretch 9 weeks into over 4 years.  Doesn't sound so great when I say it that way.  Talk about being stuck in development hell.  hah!



Although I haven't been posting much, work is progressing slowly behind the scenes.  The male naga animations are almost done.  I'm kicking myself on this one for being so stupid.  After finishing the first act, I swore I wouldn't do anything else with tentacles.  Partially because I wanted to cover other fetishes, but mainly because they take MUCH too long to animate well.  Turns out that drawing naga tails suffers from the exact same problem.  How I didn't catch this earlier I have no idea.  

Since I post so often, let me fill some space by explaining why tentacles & tails are such a pain.  With the heros, each body part is a solid piece.  I can rotate it around pretty quickly & place it where it needs to be for the animations.  Some folks refer to this as the "paper doll" method.  I'll agree it doesn't always create the smoothest animations, but it gets the job done.  In Flash CS3, this is called a motion tween.

With anything that's flexible though, that method doesn't work.  If this was old school animation, you'd draw every single frame one at a time.  Flash isn't quite that bad, it will let you smear simple shapes from one form to another.  In Flash CS3 this is called a shape tween.  (Both tween names have changed in modern versions of Flash. I'm not even sure they make this distinction anymore).

The limitation to shape tweeing is that the shapes have to be simple.  For example, with the tail above I'm splitting it into 12 different sub-pieces.  3 the tail sections, each with top/bottom outline pieces & a shadow layer.  (The tail isn't supposed to be dark blue by the way, I miscolored it on purpose to help track where I am with the editing / animating.)  This step of breaking each flexible body part up into multiple simple shapes and then changing each shape slightly so that the tween does what I want takes forever.  Good thing I promised myself I'll never do tentacles again.  *sigh*

On the upside, I think the final result looks much better.  So although I enjoy bitching about it, I'm pretty happy with how it's turning out.  It's just slow.  And I've got plenty of slow already.




I was really proud of this background, but y'all will never get to see it.  Now that it's done, I realize I fucked up pretty bad & need to redo it all over again.  There's a command in Flash that flags a movieclip as a simple picture.  This allows it to be drawn much faster, as Flash doesn't have to worry about scaling it anymore.  I've been using it on all my backgrounds, and the game is much faster for it.  Except of course for the times when I force it to scale a background anyway, such as when the game zooms/un-zooms during the grapple animations.  Trade-offs, meh.

Anyway, normally this works really well, but it looks like I went way overboard here.  Each of those trees is a separate sprite.  There's only maybe 6 unique trees, but there's probably a couple of hundred copies in total.  Although this should all be combined into a single "picture", Flash is still having trouble keeping the framerate smooth when I just walk around.  Since this particular map was intended for the boss battle, having it lag is a real problem.  I'll need to redraw at some point & pull a lot of the detail out.  Hello bottom of the to-do list.  :)

In case anyone was wondering, the command in AS2 is:
this.cacheAsBitmap = true


Around the Interwebs:

I honestly haven't been playing much in the way of porn games.  When I play, I'm still playing a lot of Sexrim (Skyrim using sex mods).  There's something about a good game that also has sex being way hotter than a pure sex game.  I find it amusing how often I'll play for hours, never hit a single sex scene, and it won't even bother me.  Yet, when I play Skyrim without sex mods, it really, really irks me to hit a scene where adult content should be there & isn't.  Or even when I strip all the gear off a body & they still have their rated PG undies on.  Call it immersion breaking I guess, but it's about as close to a ragequit as I get.  A dragon can cheese me for an hour & it won't bother me as much as the "we can't show tits" wall.

Regardless, We could really use more games that are good and also happen to have sex.  I can't see any AAA game studios attacking this problem though, as actually selling an adult rated games would hurt sales way too much.  Best I could imagine would be releasing a normal game, then offering DLC to introduce sex as an option.  That would be.... unlikely though, as even the riskier big game companies don't want the backlash from the moral majority.  Or their lawyers anyway.

So until that day, hooray for modders!  Making good games even better.



On the not-Skyrim front, I wanted to give a quick bump to Azurezero.  I happened to stumble across his grapple game, thought the demo was kinda neat & decided to buy it.  The game is solid, but too short to normally mention here.  But he recognized my name in the payment list, and immediately shot me a note wanting to know why my game wasn't done.  So, guess I'm internet famous?  Famous for being slow anyway.  Wheeee!

Thats all for now.
DirtyC101







47 comments:

  1. It's always great news to see that you are still alive.
    Keep the good work up! :D

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  2. lol @ him recognizing you. I like the way the nagas are turning out. I suggest bite the bullet and do separate frames and just be okay with it not being as smooht. I have tried complex shape tween animations in flash before and they are such a pain. You can even get it working just fine, close flash one day and open it and the animation you never touched is now broken. This only happens with shape tweens. You can add shape hints to ake the tweens work better but this does not garuantee it will still work and this almost feels like it makes them break easier. You can add little blurs in between to make it look smoother. This example on top is good but you can do it with just one fill color http://www.cartoonsolutions.com/store/catalog/Animating-with-speedlines-sp-10.html. Also I think you are going to run out of harddrive space saving files like that! I name my files like that too but I only save a new version if I am worried I will do something to break it or I am trying something new experimental.

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    1. Oh I don't keep them all. I keep maybe the last 20 days worth, plus a smattering of important ones beyond that. No worry about running out of drive space.

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  3. Holy shit! I didn't expect to see any progress at all (I guess when you always expect the worst all surprises are pleasant.)

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  4. Well I knew it one day when I go meh to checking games I find you to have updated your blog just still can't believe that some people keep going nope he's not coming back and so I get to have a little giggle when they're proven wrong ;P

    Oh yes we are all struggling with juggling different lives so I can' understand the amount of time you've spent working on this since I've done the same thing just it's with more evil things. Just don't push yourself too hard!

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  5. As long as there's some heads up once in a while, most of us can wait, i really love this game and i have waited even longer for many others that didn't end up being as good as this on

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  6. Yep. I've learned to be patient, and I really dig your game so far. Just keep plugging away, and let us know what's going on.

    One thing I was wondering about: When you get to the game-over screen, all the delightful sound-effects stop. I wouldn't mind losing nearly so much if I could keep hearing Farah squeal during her game-over elf-mob pounding. :P

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    1. Sadly that's harder than it sounds. The way the loop is set up, it tests for death & either plays the game over scene OR the voice sounds. If it was only in one location it wouldn't be so bad, but there's probably 50 - 60 different calls I'd need to update, and the find/replace command has burned me too many times to trust it.

      Not saying it cannot be done, rather that it's more effort than it should be. I'm open to it though. If folks really want me to spend time on this, reply below.

      Not directly related, but I did add a code called "GameOverMan", which shifts the game over text off to the side so you can enjoy the view. I don't think it's in the current posted build, but it should be in the next one.

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    2. yeah you should always try to put your code is a few places as possible for reasons such as this. Sometimes it doesnt work out perfectly this way but its a good practice and you learn as you try to do that with each new game how to organize things so you have centralized managers instead of everything having its own code.

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    3. I... would not have done it the way you did... Ah well, take to long to change it now so :P

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  7. Ok good your not dead yet. Well good luck with your day job

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  8. Check out the Witcher series, it's a AAA franchise that has quite a bit of the shagnasty. They're pretty solid western RPG's that isn't afraid to show a little bush.

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  9. Holla, please answer me, why your work so slow?
    What interferes to your work?
    Time, money, you wanna work on your game?

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    1. I agree. As far as I can see, it's two years since the last update. You work just as slowly as humbird0 do on his Pokemon game. And he also makes other games.

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    2. Shortly after the last update I took a big gamble with my career. It didn't pan out. Almost simultaneously, my wife lost her job. We're fine, but I was working doubles for a while. Even then, there wasn't enough money to pay for someone to fix the big stuff when it broke. So when the car broke or the house needed repairs, I was the one fixing them in my "spare" time. To be blunt, there wasn't enough time left in the day for me to even think about the game.

      Anyway, I'm hoping that part is behind us now. For the moment things are good, and I once again have some play time. So long as I don't discover any super addictive games to suck up my fun time, I expect I'll continue working on LotTO at least through the holidays.

      Despite the free time, there are two other problems that continue to bite me. The first is that the source file for LoTTO seems to be reaching critical mass. Saves & loads can take in excess of half an hour. My computer is nothing special by today's standards, but it's goddamn Superman compared to the specs for a 2008 machine (which is what Flash CS3 was built for). The development has been so long on this game that it's actually spanned four different PCs. I'm pretty confident the problem is not hardware dependent, but I sure as hell don't know what else to fix. I guess make my games smaller in the future?

      The second problem has been motivation. The programming part is white-hot fun, but that's mostly done. What's left to do is lots & lots of drawing. That's ok, but it doesn't motivate me to wake up early & squeeze out an hours worth of work. I think in future games I'll return to using existing sprites. Or maybe team up with an artist. I actually tried to do that a couple of times over the last year, never panned out. Maybe artists don't care for drawing either? hahah.

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    3. I always hate when people complain about a spare time developer not putting his entire life in the making of his game. (That doesn't mean I don't hate awesome games like this one being stuck in development hell :P)

      BTW, does your wife know about your h-games? Is she ok with that?

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    4. She's one of my biggest fans. :)

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  11. can you make a breast smother move/attack?

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  12. Hey, I had a crazy idea today.

    What if, at the end of act 3, you can find a bed (or something like that), where you have the option to take a nap? There, the player charater can dream with the Slime Boss and the Human Boss, since there is no gallery for them (unless there is one, and I haven't found it :P ).

    Plausible?

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  13. Oh i dont know if i mentioned this at some point i thought i did but, be careful with cacheasbitmap (its also something you can click on movie clips) it's only meant for static objects. It helps reduce lag on vector objects but if the object scales or rotates or ever has to be redrawn (or any parent clips its in) it will actually cause a lot more lag.

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  14. Hi I hope this fine

    Is there progress so far ?, game is over time, many walk anxious for news or at least that's the project

    Greetings from Colombia

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  15. Hey there, this is my first comment ever and stuff but can I say first that your game has probably been my #1 porn flash game for... well, probably more than two years now -w- I've checked this blog maybe once a week or so for that time, and I'm super duper happy you're still working on it :D I hope your *real* life isn't too horrible and stressful, and that you find time to relax and just chill instead of having to work your ass off constantly and then worry about the game :P

    ...anyway! I also wanted to ask something. I noticed that the harder the difficulty the faster the enemies moved (considering i play on softer most of the time I didn't notice this >.>). So i was wondering whether or not there was some mechanism that would allow for the difficulty to be split up- that is, so one could adjust the enemies to move faster but not deal as much grapple damage, or vice versa. Considering I play this for the fap value I thought it might be a nice way to balance the difficulty and "fappability". Anyway, thanks again and uh, please do an update soon XD

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  16. Guys this is some seriously bad news! Google have changed their policy for blogs with adult content and are changing them all to private if not removed by the 26th of March I think......

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    1. That was actually reversed today. From what I understand, Google got quite a few complaints from porn fans and caved to peer pressure

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    2. Got a link to that? It would be nice to post around to prove it to bloggers who have already started work.

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    3. I heard it urielmanx7's blog. He/she/it made a few posts about it the other day. This should be the full article here http://www.pcmag.com/article2/0,2817,2477475,00.asp

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  17. Just a thought, but could you add the lizard chick from beta on the beach in as a playable character? Please i'm begging you, I think she'd be a great addition. Also i'm looking forward to your next post and to seeing what has become of the game, can't wait to check it out.

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  18. There is about 27 elevator deaths a year out of 18 million passengers. that is a fatality rate of 0.00000015% per trip. DirtyC101 the 0.00000015%. But please prove me wrong on this one. even a message saying that the game has not progressed at all is better then complete darkness. I'm guessing the next release is when Half-Life 6 comes out?

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  19. Taking your lovely...Time, I understand it takes forever to do such things and you're on-going jobs and such within' your life, but this has been waaay.. To long..

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  20. Please at least let us know that you havent died of Dysentery

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  21. Come on guys, you all are acting as if it wasn't the first time DirtyC takes more than three months to deliver an update.

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  22. In my country we say, no news is good news.

    P.S. Der er mange andre sider.
    http://www.zeta.cyberion.it/projectx/
    http://overwhored.blogspot.dk/
    http://fenoxo.com/
    http://www.badkittygames.net/games/
    http://www.humbird0.com/content/show.htm
    https://toffisama.wordpress.com/
    No need to wait for one.

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    1. Ups! Now I see it! I read the something on danish! Not good. Der er mange andre sider. Means: there are many other sites,

      Wait! I can read all kind of things, and your will not understand! Ha, ha! This will be funny! Hej! BeskidteC101 er du fanget på en øde ø eller hvad? Du kunne også være faldet i en brønd og sidde fast. Hvad med at komme ud af røret? Få nu møllen med dig!
      Jeg er selvfølgelig ikke sådan en idiot, at bande på dansk.

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    2. Men jeg er åbenbart dum nok til at skrive stavefejl:-(

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  24. Good thing I've got other things to watch for, else I would have frozen myself a long time ago waiting for an actual content update. All well, maybe in a few millennia.

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  25. So did you just quit on the game i know its sounds bad but come on 4 months

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    1. im starting to think this may be dead

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    2. This game has been "dead" many times before.

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    3. Også i den grad. Lad os lige give ham et år til:-)

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    4. This game has gone since september 2012 without an update. that's 2 years and 7 months. How long should it go before it is called dead? This will actually be my last visit to the page. I've given up on it. If the dev actually cared one shit about it he would make an effort, or tell everyone that he is finished working on it and call it dead himself. This is just another LOK game that was partially done and left for dead.

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    5. This game has gone since september 2012 without an update. that's 2 years and 7 months. How long should it go before it is called dead? This will actually be my last visit to the page. I've given up on it. If the dev actually cared one shit about it he would make an effort, or tell everyone that he is finished working on it and call it dead himself. This is just another LOK game that was partially done and left for dead.

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    6. Saying that a lot of time has passed without even a small patch is completely true.
      However, a game shouldn't be considered dead until:
      a) The author says so.
      b) More than 9 months have passed without even a post.

      I will start to get worried if there isn't a blog post from DC before July 1, when he should write a "summer update".

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